Message from Chapter Leader
WebGL workshops will continue to be my primary focus for the immediate future. With so many areas of interest* but so little time, I'm spoilt for choice in what I can cover in monthly workshops. *For example, OpenGL, OpenGL ES, WebGL, OpenCL, shaders, caustics, lighting, shadows, procedural generation, parametric surfaces, animation, game development, constructive solid geometry, ray tracing, APIs and frameworks. Over time, I hope to increase the scope of what we cover to include more Khronos APIs. Suggestions and help welcome.