- No meetups are schedule.
Christophe is a graphics programmer and Khronos representative at Unity working on the OpenGL rendering back-end. He previously worked on GPU architecture design at Imagination Technologies; developers relations at AMD; and real-time pre-visualization at e-on software. He is an active OpenGL community contributor: Writing articles about the API and implementations but also developing tools such as GLM and the OpenGL Samples Pack which are parts of the official OpenGL SDK.
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