Instruments for discovery in WebGL shaders (GLSL) with Patricio Gonzalez Vivo
- Wednesday, October 19, 2016
Please join us on October 19th, for a closer look at WebGL shaders.
Patricio will talk about shaders, a long the resources and tools he have worked on. We show how to generate simple shapes and patterns from his Book of Shaders (http://thebookofshaders.com/) using his opensource tools:
glslEditor: https://github.com/patriciogonzalezvivo/glslEditor- glslCanvas: https://github.com/patriciogonzalezvivo/glslCanvas- glslGallery: https://github.com/patriciogonzalezvivo/glslGallery- glslPlayer: https://github.com/patriciogonzalezvivo/glslPlayer- glslViewer: https://github.com/patriciogonzalezvivo/glslViewer
He will share how he composes shaders into maps like TRON2.0 (https://tangrams.github.io/tron/#15/37.7926/-122.4003) also using custom tools made at Mapzen, tangramPlay (https://mapzen.com/tangram/play/), tangram Magazine (https://tangrams.github.io/magazine/df) and Tangram Blocks (http://tangrams.github.io/blocks/).
Bio from : http://patriciogonzalezvivo.com/about.php
Patricio Gonzalez Vivo is an artist and engineer who uses code and light to turn data into stunning landscapes. His landscapes address the problem of scale and the development of technology to perceive beyond the world in front of us. This technology helps us to see where our eyes are otherwise blind, pushing our cognitive limits. Patricio’s landscapes are not just representations of space but compositions of time and perception. Although his work is technically sophisticated, his process is driven by curiosity and playful tinkering. Binoculars, telescopes, astrolabes, compasses, grids, maps, and photographs are some of the apparatus that trigger his imagination.
Patricio’s work has been shown at Resonate FILE Festival, Espacio Fundación Telefónica, and FASE. He was a MediaLab resident at Centro Cultural Español. Patricio currently makes open source mapping tools at Mapzen. His work has been featured inGizmodo, The Atlantic, and Fast Company. He developed visual systems for the interactive Clouds documentary. He teaches at Parsons The New School, where he received his MFA in Design and Technology.
Food and drinks will be provided with support from the Khronos Group.